Chapter Recommendations: 1. Use graphic organizers to represent knowledge. 2. Have students create physicals models of the knowledge. 3. Have students generate mental pictures of the knowledge they are learning. 4. Use pictures or pictographs to represent knowledge. 5. Have students engage in kinesthetic activities representing the knowledge.
Nintendo Wii allows kinesthetic learniners to fully apply their strengths. Lego/Log robotics Science probeware for temperature, light, and sound probes.
Word Processing Applications:
Use the clip art feature of Microsoft word to insert a picture to represent the word.
Reformatting the data, paste them into Microsoft Excel, Plotting on and XY scatter plot: Earthquake Info
Use organizers to help facilitate the classification, organization, storage, and recollection of information into our long-term memory. SIx common types of pattern organizers are: Conceptual/Descriptive, Generalization/Principle, Time-Sequence, Episode, and Process/Cause-Effect.
Open-access sources: have more relaxed laws regarding student use. Free Play Music: free of charge for entire song for an education-related movie Creative Commoms: help students and teachers to locate audio, video, images, text and educational resources for projects.
1. Content accuracy 2. Length of presentation (number of slides) 3. Slide layout (e.g., amount of text and number of graphics, titles, sounds, animations) 4. Background graphics appropriate for audience and theme 5. Software requirements (Quicktime, Java, Flash, Windows Media Player) 6. File size (compressing pictures will help a lot with this) 7. Storage and delivery requirements 8. Color schemes
Animation Factory: royalty free animated click art, animations, video backgrounds, power point templates, backdrops, web graphics, etc.
Animoto: Step 1: Write the script: Write the exact words the actors will read or speak. "To be sure of timing, the actors should read the script aloud and time it. Remind them to allow time for pauses or transitions between ideas."
Step 2: Storyboarding: The purpose of the sotryboard is to give students an idea of the images, settings, and props they will need for the movie.
Step 3: Shooting the video: Still or Video Camera
Step 4: Importing the video and images: Windows Movie Maker - on every machine Photo Story free download (located on v drive in the photostory folder)
Step 5: Video Editing: "Students should have a collection of video clips, still images, and audio clips on a computer. They might also want to use the computer's microphone to "lay down" and audio track that will play under a series of still or video images. .. Edit all clicps before ading the transitions between them. Once the movie is rough-edited, studens can add a title at the beginning and credits at the end."
Step 6: Adding Music: Now students can add appropriate music. "Because the movies they are creating are for educational purposes, they may incorporate copyrighted music, provided that they purchases this music legally and limit the selected clips to no more than 30 seconds or 10 percent of the song's full length, whichever is less."
Freeplaymusic.com is copyright-free, students should still cite the source in the credits.
Step 7: Saving and sharing the movie: Students should make sure they save their movie in its final form. (.wav format and select location as u drive, if location is not selected, project automatically save to the hard drive of the computer.)